Low Poly
The total tri count for this gun is 42.9k tris, which is quite high for the size of the gun, however, giving silhouette to some pieces such as the screws, or not baking down the copper wire wrapped around the stock of the gun was done on purpose for a better result due to being a particularly visible or interesting part of the gun or very visible in the FPS view.
UVs
As for the internals, these were modelled pretty basic as they are visible when the magazine isn't in the gun and I have scaled the UV shells for these and other select areas down as well as mirroring some spots for better texel density.
Baking
I exploded my mesh into separate pieces so AO would work if the stock was folded or not, if the gun was disassembled etc.
Stats:
Tri Count: 42.9k
Texture Map: 1x 4k Map @ 97.6 px/cm avg
