Update #2Apr 10, 2025
Blockout stage is almost done. I've used Plasticity for this part - I prefer a CAD-based workflow for hard surface modeling because it lets me explore design ideas quickly without worrying too much about topology. There are still a few details I’m experimenting with, but since i'm running out of timet, I’ll move on to the high poly using what I’ve already settled on, and go back to it later.
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