[High poly]
Sculpting welding wip
[High poly]
Sculpting welding wip
[High poly]
For a few part I used Sub-D.
But for most of the complex part. What was made in CAD I exporded (detaild vesion) to blender and used a Blender addon for the High poly.
And made also a small script so I have only press one button.
Licht test render [detailed blockout]
Cloth wrap do I later, becouse i have to add cabels and other stuff.
More detailed blockout
For the main parts. now adding more attachment details
Plasticity (Cad program), helped me a lot for gast making pipes pipes
Blockouts
Making some more itorations on the blockout.
While I modeled, I was looking/thinking for interesting shapes/functions and how the objects will be attached to each other.
Made some silhouette sketches.
Looked for some interesting references that can help me further in the design process.
But I keep many options open because I first want to start with an interesting silhouette.
Hey everyone.
I have been working on my design brief and how I want to approach it (continue to improve it in the future)
For the weapon I wanted not something like a gun or a rifle, guns are cool but I wanted a handheld weapon to slam with. (It seems to me more interesting for gameplay). For the weapon, I wanted a type of Midivel weapon with APOCALYPTIC WEAPONS art style
Name: Bram
Country: The Netherlands
I have read the terms and conditions and and am eligible for prizes