UV
UV
Maps and wireframe
31,645 triangles
Beauty Render w/Stats Card
Here I decided to take it a step further and make it look like a game menu - the way it could appear in a game.
Beauty Render 2
Beauty Render 1
Here I decided to recreate a kind of scene to try and capture the atmosphere I imagine for this model.
P.S. The props in the background are from Quixel.
I think I’ll be moving on to renders soon.
UV is done.
Low poly model is done.
Here, I'm showcasing the size of the weapon itself. The character will not be included in the final render.
I think it turned out quite interesting. I might add something and make some adjustments in ZBrush, then I'll start optimizing the model.
Conceptually, I’ve always liked the idea of a post-apocalyptic world without light, where everyday items no longer exist. In such a world, everything a person needs must be scavenged and created by hand.
As the foundation, I took a concept from a game, which I believe fits perfectly for this kind of world. The main element is a machete, crafted from available materials. I also plan to add my own elements and may adjust some details based on logic, but the machete concept will remain unchanged.
Since this is the last post, I just want to say thanks for the opportunity to take part in this challenge. It was my first time being a part of something like this. Hope you’ll like the final renders.