These are my final posts!
I really enjoyed being part of this challenge, it was such a fun experience and I learned a lot along the way
These are my final posts!
I really enjoyed being part of this challenge, it was such a fun experience and I learned a lot along the way
Principals Prefabs
I created a single quartz shard and duplicated it multiple times within a prefab, using rotation and scaling to add variation and build the full crystal
I’d like to share a few more WIPs. I’ve been traveling for the past few days and didn’t have time to update the page, but I’m back now. I feel like I’m getting close to the final stretch of the project - I’m wrapping up a few more prefabs and plan to run some tests on Crystal soon
ShaderMaterial For Crystal
Exploring Shader Experiments for Hero Prop
Some WIPs - I’m still experimenting with composition ideas, testing different prefabs, and adjusting the scene.
I’m kind of neurotic about lighting and I’ve already run a bunch of tests. For now, I’m satisfied with the results, but once I finish the hero prop and bring it into the scene, I’ll have a better idea of how it really fits with the environment.
I’ve only worked on the initial prefabs so far - they’re still in the construction stage and not finalized. I’ve just blocked out the main silhouette, but I’ll still add details and maybe include a few more prefabs in the scene. I’m still exploring that possibility.
Early Blockout in UE5 - Scene Composition
First inspirations for Cinderfall. Images of industrial ruins, crystals, and the interaction between metal and nature. This section will be updated as new references are added.
Hero Prop
Scenes Composition
Buildings
Early Blockout in Photoshop - Main Idea & Scene Planning
In Cinderfall, a huge crystal showed up in the middle of an old, abandoned industrial area. Its energy pulses in waves, like it’s affecting the space around it. The old buildings are quiet, worn down by time, and the whole place feels stuck between ruin and something new.
They say it didn’t come from here - that it’s actually a piece of another world that somehow ended up in this forgotten spot. It’s quiet, but you can tell it has a mysterious origin and secrets no one has discovered yet.
Name: Maicon Viebrantz
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