Here are the final renders for the challenge
Here are the final renders for the challenge
I've finished with textures and assembled several small scenes in USD Composer for render
I've used decimated version as a low poly just to save time since there are no restrictions to geometry and polycount. I made UVs in RizomUV, then baked in Marmoset mesh maps and imported everything to Substance Painter. Here is the result of the bake and some progress with texturing (WIP for now).
View from Marmoset
UVs
Wireframe
Baked result
AO Map
Normal Map
Curvature Map
Texturing WIP
Here is the high poly version of the bell after sculpting in Zbrush, added some major imperfections to all parts, sculpted charms and the hook for the chain, finalized the bell with the peacock. I'm planning to add some small imperfections on the texturing stage. Now I'm making optimized version of the bell and UVs
Sculpting in progress
Hi there! I decided to make a Buddhist hanging bell, which can often be found in temple paraphernalia. My main reference is a bell with a peacock. A peacock is a symbol of wisdom in Buddhism. I'm going to modify this bell a little - add some pendants with stones, charms and amulets, add ornaments and cover them with glaze, so I found some additional references that will help me with this.
Here is the ref board:
I made rough blockout of the bell in 3Ds Max, I'm planning to have this bell in two variations - in hanging and standing position. The next step is to sculpt the bell, peacock and some pendant elements in Zbrush. At the moment this is not the final version of the blockout, I'll detailing pendants and elements for them.
Name: Ksenia Beloshevskaia
Country: Armenia
I am participating for fun