UPDATE#04 // start scene (09/07)
Scene i quickly threw together at 3 in the morning, way too dark but that's probably because i worked at night?
UPDATE#04 // start scene (09/07)
Scene i quickly threw together at 3 in the morning, way too dark but that's probably because i worked at night?
UPDATE#04 // finish highpoly / zbrush / retopo and texturing (08/07)
the story of a race against the clock to put out something 😈
i had exams and a ton of deadlines, hence the radio silence. i won't type too much because i'm working like a madman right now.
i have 2days i have that i can spend on this inbetween deadlines (including today so half is already gone) and on top of that i'm going to a jazzfestival on the tenth.
The statue has no backside because of time limit, the texturing is super basic, and the retopo is medium at best but it bakes perfectly so good enough. I want to pride myself in the fact that i make environments/light them pretty fast so i'm going to try and take points there.
The idea is a snow cave, overcast, 2 holes, 1 left right behind the monkey, one on the right, i have a knight model from a previous assignment, would be cool if that knight looked up to the monkey.
I can't shine with the model itself but i can shine with the presentation is the main idea.
UPDATE#03 // highpoly start (11/06)
Today I started working on the highpoly, the main idea is to create both the main shapes and small details in blender. The next few days i will take everything into zbrush for booleaning and for example to sculpt things that i cannot model in blender like the hands. I still have to decide on the amount of damage to the statue, and which software i will use for that, right now i'm thinking either houdini or a zbrush boolean using some 3d scanned pillars i found on sketchfab. Using 3d scanned broken pillars should give me very realistic damaged surfaces which i can afterwards clean up through sculpting but i'll see if that works one of the next days.
UPDATE#02 // blockout first version (09/06)
Very simple blockout, focused mostly on the face, I'm lowkey very happy with the monkey secretly peeking.
Tomorrow i'll have a look at the legs and the bottom of the shrine. At this point i'm happy with the silhouette and storytelling parts of the shrine but that might change later, i'll see. After i finish the blockout i will see to ask for some feedback.
UPDATE#01 //refboard and general ideation (01-09/06)
General idea: evil monkey shrine, a mix of the god statues with multiple faces and the 3 wise monkeys (see no evil, hear no evil, speak no evil).
I imagine the statue being somewhere in the middle of nowhere on a snowy mountain next to a small path, the same way you'd come those small towers of stacked rocks that indicate you're following the right path. Imagine being a traveler and you run into a 3 headed monkey shrine that has an evil vibe over it. (seems like a fun idea for a dnd session too, you run into a 3 headed monkey statue that asks poisoned riddles). I want the statue to have offerings, prayer flags dangling in the wind, and the idol to be adorned with necklaces (made of bones and trickets) and such.
Main material should be course stone, extra materials for offering etc should be rope, wood, bone, clay etc, no metal.
I still have exams at this point so i took breaks during studying to think about this concept, i went through a few ideas, most of them involved monkey shrines, but in the end this one came out on top. I feel like i am slightly running behind where i'd want to be but we'll just make up for that as soon as exams finish.
Let's goo, huge ref board is in the making 🙂