Final Submission
Video:
Beauty Renders :
Wireframe:
Detail Lighting:
Materials:
Dirt:
Snow:
Wooden Planks:
Roof:
Break Down:
Final Submission
Video:
Beauty Renders :
Wireframe:
Detail Lighting:
Materials:
Dirt:
Snow:
Wooden Planks:
Roof:
Break Down:
This is a testing post for my final post tomorrow, ensuring I have everything.
Video(Rendering move later):
Beauty Renders :
Wireframe:
Detail Lighting:
Materials:
Dirt:
Snow:
Wooden Planks:
Roof:
Break Down:
I think I'm getting pretty close to being done. I did a lighting overhaul to add more interest to the front of the building and create a contrast between blue and orange. Then I started adding the finished modular pieces to the right and left parts of the building and vertex painted snow on the roof. I wanted the front wolves to have more detail so I sculpted them and gave them more depth so they would not be flat. I created a snow clump using dithering to place on the roof to add more build-up of snow. I made a variety of icicles to hang off the top of the buildings. It was difficult for me to get this feeling right because I had never made icicles before. Lastly, I created a group of props to sit in front of the buildings and some basic grass.
Overall Update:
Wolves:
Props / Banner:
icicles:
I've been working on creating unique assets and a trim sheet(trim sheet isn't fully done yet). I created the pillar and some planks to be used around the meeting hall. I've also been experimenting with the top of the building, I made a balcony to add more interest.
Pillar:
Planks:
Trim Sheet:
Overall Update Imagine:
I added the materials to the scene and created a landscape material with displacement and blending options. I also made a vertex blend material for the snow and wooden roof tiles. I'm working on creating more detail on the building and going to start working on high poly on assets to blend the normals with the tiling normals to create more interest on the wood.
I lowered this project's scope by removing the two side buildings and focusing strictly on the main building. Ive been working on materials and created these. I used substance designer to create all of them
Wood Planks:
Snow:
Mud:
Wooden Roof:
In my first post, I wanted to share some references I gathered and a rough drawing of the concept I'm going for. I'm including a rough block out of it. I'm looking forward to seeing everyone else's project and progress. For my next post, I'm going to be focusing on creating tiling textures that will cover the ground and the buildings.
Name: Johnathan Rios
Country: United States
I have read the terms and conditions and I am eligible for prizes