Announced
Jun 25, 2026
Submissions Opened
Jun 30, 2026
Submissions Closed
Aug 6, 2026
Judging
Aug 7 - 13, 2026
Winners Announced
1 Optimized Game-Ready Antique Asset
1 Optimized Game-Ready Model Must be between 2,500 - 25,000 triangles depending on asset complexity to maintain strong silhouette details. Antique must be from 1800s to 1920s.
Work-in-Progress
Throughout the challenge, you are required to actively share your process. This includes regular updates showcasing key stages such as reference gathering, blockout, sculpting, UVs, texturing, and final detailing. Screenshots and brief descriptions are encouraged to document your progress.
Beauty Renders
Submit 2-4 high-quality final renders of your Antique Prop. This should present your prop in the best possible lighting and composition, highlighting its design, materials, and overall presentation. Files must be 1920x1080 and include Challenge logo template (see Rules tab for link to download).
Wireframe View
(Optional) Prop + Environment Beauty Render.
Submit a beauty render that includes a supporting environment featuring your antique prop in context.
Materials and Textures Breakdown
Include a detailed breakdown of your textures and materials. This should showcase your texture maps (such as albedo, normal, roughness, etc.) Texture size is 2048 x 2048.
Need help with your submission?
Join the Sierra Division Discord . Our team will be able to answer any challenge related questions. We also invite you to share your WIP challenge entry to get feedback and encouragement from the community.
Antique Prop requirements:
File submissions:
Please submit image files with a minimum resolution of 1920x1080px.
Final submissions must include the official challenge footer, which includes your name, title of your submission, and challenge logo. The template can be downloaded here.
Use of 3rd party tools:
The antique prop must be made from scratch for this challenge.
No 3rd party textures (ex: Megascans), Kitbash, or pre-existing 3d models may be used from art packs or previous projects.
NO AI
Exceptions:
3rd party textures may be used to create the optional supporting environment.
Substance 3D Painter Alpha masks and Smart Materials are accepted, but modifications should be applied to ensure that no masks or alphas are immediately recognizable.
Rendering Software: